There’s only so many times you can live through the Imperial Prison tutorial, after all.Īlternate Start Oblivion instead places you as captain of a ship arriving in Cyrodiil (either to the Imperial City or Anvil) and lets you choose from a range of character options similar to a classic RPG background generation. If you’ve been playing with Oblivion mods as long as some players have, there’s a good chance you’re completely sick of the standard starting sequence.
#Oblivion character overhaul v2 hgec mod#
For the most powerful spells the mod adds, you’ll even have to undertake short quests to prove you’re worthy.Ĭheck out the mod here. Like the Skyrim Midas Magic mod, this add-on attempts to stay relatively lore-friendly and hopefully not too game-breaking. This Oblivion mod adds beam spells, projectiles, a ton of new Conjuration summons, and more. Midas Magic adds over 300 new spells to the game, greatly building upon the base game’s magic system and getting major props for style points. New hairstyles, eye textures, and more are included, made to look as in line with Skyrim and The Elder Scrolls Online as possible (unlike the great many anime-ish character overhauls you’ll find).Īs this one’s quite a complex mod, make sure you read all instructions on the Nexus page before installing it. The mod completely reworks character heads throughout the game, including all races – even Dremoras and Shivering Isles races. Combine it with a good enough Oblivion animation mod, and you’ll have a character that’s far easier on the eyes – and a little closer to reality. Oblivion’s famously awful character creation is definitely lacking, and this mod picks it up as far as the game’s engine will allow it to go. Since Qarls Texture Pack doesn’t include playable characters and NPCs, you’ll want to grab the Oblivion Character Overhaul V2 to make the in-game models a little less… potato.
Oblivion Character Overhaul V2 Image: Oblivion character creation
#Oblivion character overhaul v2 hgec mods#
Weather mods typically expand the particles to other weathers, as well.Check it out on Nexus here. Note that this is the only vanilla weather with ash particles. It's very realistic and maybe too much, as you wouldn't want to be out in it!Ĭathedral seems to remove all but the most distant fog from this weather. You really can't see anything in this storm with RAID at night and a torch isn't much help. All have rain, though it's hard to see in the shots (all the rain is very light).Ĭathedral is adding an aurora to this weather at night, as well. I prefere Step's.Ĭathedral is adding an aurora to this weather at night that is curious visible for being overcast. Vanilla > Cathedral Weathers (Step) > RAID All weathers were organically obtained, meaning I waited until the weather happened on its own instead of forcing via console. No "dawn/dusk" compares are provided because when the mod changes those values it can prevent a 1:1 compare during those transitional times. All daytime compares are at 12pm and all nighttime compares are at 12am. Changing weather mods will force us to redo/review all of the ENB preset work.įor compares vanilla weather was saved and then the mods added in at the bottom of the load order. What will be missing from CW, if dropped, will mainly be the seasonal weather feature, tint adjustments, and the static (but beautiful) sunset clouds. It's beautiful and seems to perfectly align with Step (better than Cathedral Weathers). Judging from the screens and video, this mod should be tested, imo. In other words, what you see is what the enemies sees. The goal is to provide realistic detection that is based around what you see on the screen. It's unique in that it is the only weather mod that is focused on balancing visuals with AI detection, while other weather mods focus completely on the visuals at the expense of borking the game's AI detection (detection is based on lighting values). A new weather mod on the scene that is aimed for vanilla-like weather (mix of fantasy and realism).